![]() ![]() Ships that are beyond the maximum spotting range but are spotted by allies will appear only on the mini-map.įor example, the default sea detectability range of Scharnhorst is 15.66 kilometers. Ships within the maximum spotting range will be visible to the player. ![]() spotting range is not affected by a cyclone prior to the cyclone countdown appearing, during the cyclone countdown, or after the cyclone ends.Ī ship's spotting range is reduced in increments to 8 kilometers. ![]() When the cyclone ends, the cyclone-indicator will disappear, and spotting mechanics will return to normal. As the cyclone dissipates, the maximum spotting range will be restored in increments. If a ship or aircraft is not within spotting range, it will not be visible. ![]() As the cyclone increases in intensity, spotting range is reduced in increments. This was changed to the current duration in a later update.Īn active cyclone affects the spotting range of all ships and aircraft in the battle. Prior to Update 0.5.9, cyclones randomly began four to ten minutes into a battle and remained active for another four to ten minutes. In Update 0.5.7, limits on the use of Hydroacoustic Search and Surveillance Radar consumables during a cyclone were removed. Cyclones affect gameplay by reducing spotting range and altering the spotting mechanics of ships and aircraft.Ĭyclones were first added to the game in Update 0.5.5, only appearing in the map North. When this occurs, the cyclone-countdown will change to an active cyclone-indicator. At the end of the 5-minute countdown, the cyclone becomes active. Players are notified of an inbound cyclone two minutes after the battle starts with the appearance of a cyclone-countdown in the user interface. The forecast of a cyclone is heavy rainfall, powerful wind, and thunder. A cyclone is an in-game weather event that has a chance of occurring in Tier VII-X battles on certain maps. ![]()
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